Hi guys,
Here are some screen-grabs of work I did for Zero Latency VR. Models were made by James Brady. Bakes and a paint-over from zbrush, along with the models were supplied to me, so I could texture the assets with Substance Designer.
Before:
After:
Other renders:
On the substances:
All of them have adjustable parameters. For the bodies there are parameters for age (affects dryness, cracks and colour of the skin. So fresh zombies and more decayed zombies can be randomised if needed).
There are parameters for dirt, old dried blood, blood splatter, cavity blood, blood dips from eyes ears and nose (the length of those).
There